GPU Design · All levels
Warp/Wavefront Execution: Inputs & Outputs
Inputs & Outputs for Warp/Wavefront Execution.
Inputs and outputs contract
Inputs & Outputs for Warp/Wavefront Execution centers on eligible warps per cycle, issue stall cycles, and replay events. The objective is to connect profiler evidence to root-cause mechanism and release-safe action.
Use this as the handoff contract across architecture, kernel, compiler, and silicon teams. Ambiguity here creates expensive late-stage rework.
INPUTS
- workload definition and expected KPI target
- kernel launch geometry, compiler flags, and toolchain versions
- hardware assumptions: SM count, memory type, clocks, thermal envelope
- acceptance criteria for throughput, latency tail, and stability
OUTPUTS
- counter and timeline report with reproducible tags
- bottleneck classification (compute, memory, fabric, thermal)
- owner-signed mitigation proposal
- benchmark rerun summary and release recommendationHierarchy map
GPU MEMORY HIERARCHY — Warp/Wavefront Execution
[ Registers ]
latency: 1-2 cycles
|
[ Shared/L1 ]
latency: 20-40 cycles
|
[ L2 ]
latency: 150-250 cycles
|
[ HBM/GDDR VRAM ]
latency: 300ns+ effective
Optimization lens: capacity vs latencyScheduler map
WARP SCHEDULER VIEW — Warp/Wavefront Execution
cycle -> 0 1 2 3 4
eligible [W1,W2,W5] [W2] [W2,W7] [W7] [W3,W7]
issued W1 W2 W7 W7 W3
stall reason - dep wait - mem wait -
Scheduler objective: keep issue slots non-empty.
Focus: eligible warp qualityGPU deep dive
SIMT abstractions are productive only when launch geometry and divergence behavior align with hardware.
Concept diagram
PROGRAMMING MODEL STACK
host API -> kernel launch -> grid -> block -> warp -> laneMetric graph
KERNEL EFFICIENCY TREND
warp execution efficiency ██████████
memory replay ratio █████
idle issue slots ███Reports and artifacts
occupancy report
warp efficiency summary
kernel launch audit
replay counter snapshot
Mini case study
A block-size bump improved theoretical occupancy but increased replay and reduced achieved throughput by 22%.
Debug branches
Map launch geometry to active warps per SM
Correlate branch masks with divergence hotspots
Validate occupancy against achieved IPC
Senior review question
Ask: which metric and benchmark pairing proves this topic is truly closed in production context?
Key takeaways
Always pair micro-kernel metrics with end-to-end workload impact.
Lock toolchain, driver, and launch metadata before comparing performance results.
Common pitfalls
Optimizing occupancy without checking memory-system saturation.
Comparing profiler captures from different driver or compiler builds.
Declaring wins without reproducible accuracy and performance gates.
Handoff explanation
Inputs are not only API parameters or RTL configuration bits. For GPU design, inputs include workload distribution, launch geometry, shader/compiler form, memory layout, clocks, thermal state, SKU target, and runtime policy. Missing any of these makes the same counter mean different things.
Outputs must be decision-ready: eligible warps per cycle, issue stall cycles, and replay events, the artifact set (warp-state histogram, issue scoreboard dump, and replay counter log), a bottleneck class, owner, expected effect, and regression scope. A handoff that says only "performance improved" is not enough for architecture or silicon signoff.
The safest handoff format is a before/after packet: workload, revisions, counters, traces, root-cause hypothesis, chosen change, rejected alternatives, and rollback criteria.