GPU Design · All levels
Kernel Launch & Occupancy Basics
GPU Programming Model & SIMT: Occupancy is bounded by register count, shared memory, warps/SM limits, and block shape; higher occupancy helps hide latency until another bottleneck dominates.
What this topic teaches
Kernel Launch & Occupancy Basics converts GPU architecture concepts into review-ready engineering decisions. Occupancy is bounded by register count, shared memory, warps/SM limits, and block shape; higher occupancy helps hide latency until another bottleneck dominates. The practical goal is to tie counters and traces to a specific mechanism, owner, and closure action.
The senior-engineer question
When theoretical vs achieved occupancy, latency hiding score, and warp starvation rate shifts, can you prove whether the root cause is SIMT control flow, SM scheduling, memory traffic, interconnect pressure, or graphics stage imbalance?
SIMT EXECUTION — Kernel Launch & Occupancy Basics
warp 0 lanes: 0 1 2 3 4 5 6 7 ... 31
active mask : 1 1 1 1 0 0 1 1 ... 1
instruction : IF branch taken on active lanes
cycle 10: issue warp 0
cycle 11: issue warp 3
cycle 12: warp 0 reconverges
Focus: anchor discussion in lane masks and warp progress
Metric tracked: theoretical vs achieved occupancy, latency hiding score, and warp starvation ratePicture the architecture
Begin with an architecture sketch before touching tuning knobs. These diagrams are for design reviews, interview whiteboards, and closure discussions.
Occupancy effect on issue availability
WARP SCHEDULER VIEW — Kernel Launch & Occupancy Basics
cycle -> 0 1 2 3 4
eligible [W1,W2,W5] [W2] [W2,W7] [W7] [W3,W7]
issued W1 W2 W7 W7 W3
stall reason - dep wait - mem wait -
Scheduler objective: keep issue slots non-empty.
Focus: connect occupancy limits to scheduler starvation windowsWhen occupancy is not the bottleneck
BANDWIDTH ROOFLINE — Kernel Launch & Occupancy Basics
performance
^
| compute ceiling
| /
| /
|-------------/------------------ memory ceiling
+------------------------------------------> operational intensity
memory-bound compute-bound
Interpretation: separate occupancy tuning from memory-bandwidth ceilingsSM and datapath context
SM BLOCK DIAGRAM — Kernel Launch & Occupancy Basics
+---------------------------+
| Warp Schedulers / Dispatch|
+------------+--------------+
|
+---------------+----------------+
| Register File / Operand Cross |
+--------+---------------+-------+
| |
[ALU/FPU] [LD/ST]
| |
+-------+-------+
|
L1 / Shared Mem
Focus: front-end to execute dataflowMemory hierarchy context
GPU MEMORY HIERARCHY — Kernel Launch & Occupancy Basics
[ Registers ]
latency: 1-2 cycles
|
[ Shared/L1 ]
latency: 20-40 cycles
|
[ L2 ]
latency: 150-250 cycles
|
[ HBM/GDDR VRAM ]
latency: 300ns+ effective
Optimization lens: capacity vs latencyScheduler context
WARP SCHEDULER VIEW — Kernel Launch & Occupancy Basics
cycle -> 0 1 2 3 4
eligible [W1,W2,W5] [W2] [W2,W7] [W7] [W3,W7]
issued W1 W2 W7 W7 W3
stall reason - dep wait - mem wait -
Scheduler objective: keep issue slots non-empty.
Focus: eligible warp qualityOwnership layers
GPU OWNERSHIP LAYERS — Kernel Launch & Occupancy Basics
artifact area owner
---------------- ----------------------------
architecture kernel optimization owner
RTL/microarch compiler owner
software/tools GPU performance lead
Rule: each metric needs a named owner before signoff.Evidence to collect
Primary metric: theoretical vs achieved occupancy, latency hiding score, and warp starvation rate.
Primary artifact: occupancy report, register/shared-memory budget table, and profiler timeline.
Owners to include: kernel optimization owner, compiler owner, GPU performance lead.
One reproducible failing workload and one stable comparator workload.
One counter capture that separates compute issue from memory/interconnect pressure.
Roofline lens
BANDWIDTH ROOFLINE — Kernel Launch & Occupancy Basics
performance
^
| compute ceiling
| /
| /
|-------------/------------------ memory ceiling
+------------------------------------------> operational intensity
memory-bound compute-bound
Interpretation: identify compute vs memory boundCoalescing lens
COALESCING PATTERN — Kernel Launch & Occupancy Basics
WARP ADDRESSES
lane: 0 1 2 3 4 5 6 7
addr: 0 4 8 C 10 14 18 1C -> contiguous -> 1 transaction segment
lane: 0 1 2 3 4 5 6 7
addr: 0 40 8 48 10 50 18 58 -> strided/scatter -> many segments
Effect: fewer coalesced segments => better bandwidth efficiency.
Focus: transaction inflation from scatterSubpages in this topic
Each topic includes mechanism, inputs/outputs, reports, debug, worked example, pitfalls, interview, checklist, theory deep dive, design space, case study, walkthrough, matrix, software view, and silicon impact.
Key takeaways
Always connect warp behavior to measured counters before proposing fixes.
Treat memory transaction quality as equal priority to compute utilization.
Close decisions with explicit owners and reproducible benchmark evidence.
Common pitfalls
Copying tuning patterns from unrelated workloads or scenes.
Using occupancy as a success metric without stall classification.
Declaring closure without end-to-end frame or kernel validation.
GPU deep dive
SIMT abstractions are productive only when launch geometry and divergence behavior align with hardware.
Concept diagram
PROGRAMMING MODEL STACK
host API -> kernel launch -> grid -> block -> warp -> laneMetric graph
KERNEL EFFICIENCY TREND
warp execution efficiency ██████████
memory replay ratio █████
idle issue slots ███Reports and artifacts
occupancy report
warp efficiency summary
kernel launch audit
replay counter snapshot
Mini case study
A block-size bump improved theoretical occupancy but increased replay and reduced achieved throughput by 22%.
Debug branches
Map launch geometry to active warps per SM
Correlate branch masks with divergence hotspots
Validate occupancy against achieved IPC
Senior review question
Ask: which metric and benchmark pairing proves this topic is truly closed in production context?
Key takeaways
Always pair micro-kernel metrics with end-to-end workload impact.
Lock toolchain, driver, and launch metadata before comparing performance results.
Common pitfalls
Optimizing occupancy without checking memory-system saturation.
Comparing profiler captures from different driver or compiler builds.
Declaring wins without reproducible accuracy and performance gates.