GPU Design · All levels

GPU Glossary

Shared vocabulary across SIMT programming, graphics pipeline, and GPU silicon implementation.

Terms to use precisely

  • SIMT: single instruction stream with per-lane masking and reconvergence behavior.

  • Warp/Wavefront: hardware scheduling unit grouping multiple lanes.

  • Occupancy: resident warps/blocks relative to SM resource limits.

  • Coalescing: merging lane memory requests into fewer aligned transactions.

  • SM: streaming multiprocessor containing schedulers, register files, and execution units.

  • Early-Z: depth/stencil culling before expensive fragment shading.

  • TBDR: tile-based deferred rendering to increase on-chip reuse.

  • Roofline: model for compute-vs-memory bottleneck classification.