GPU Design · All levels
Kernel Launch & Occupancy Basics: Reports & Metrics
Reports & Metrics for Kernel Launch & Occupancy Basics.
Reports and metrics
Reports & Metrics for Kernel Launch & Occupancy Basics centers on theoretical vs achieved occupancy, latency hiding score, and warp starvation rate. The objective is to connect profiler evidence to root-cause mechanism and release-safe action.
Reports must turn theoretical vs achieved occupancy, latency hiding score, and warp starvation rate into a release decision. Single counter improvements are insufficient without workload context and traceability.
Trend snapshot
BEFORE / AFTER — Kernel Launch & Occupancy Basics
metric quality
^
| o target region
| o post-fix validation
| o
| o baseline (failing)
+------------------------------------------> iteration
evidence capture mechanism fix closure
Use this to prove improvement is causal, not incidental.Roofline interpretation
BANDWIDTH ROOFLINE — Kernel Launch & Occupancy Basics
performance
^
| compute ceiling
| /
| /
|-------------/------------------ memory ceiling
+------------------------------------------> operational intensity
memory-bound compute-bound
Interpretation: identify compute vs memory boundTrack theoretical vs achieved occupancy, latency hiding score, and warp starvation rate across representative workloads, not one microbenchmark.
Include counter captures with matching compiler, driver, and firmware tags.
Correlate scheduler stalls with memory and interconnect pressure before optimization.
Report frame or kernel tail behavior, not only average throughput.
GPU deep dive
SIMT abstractions are productive only when launch geometry and divergence behavior align with hardware.
Concept diagram
PROGRAMMING MODEL STACK
host API -> kernel launch -> grid -> block -> warp -> laneMetric graph
KERNEL EFFICIENCY TREND
warp execution efficiency ██████████
memory replay ratio █████
idle issue slots ███Reports and artifacts
occupancy report
warp efficiency summary
kernel launch audit
replay counter snapshot
Mini case study
A block-size bump improved theoretical occupancy but increased replay and reduced achieved throughput by 22%.
Debug branches
Map launch geometry to active warps per SM
Correlate branch masks with divergence hotspots
Validate occupancy against achieved IPC
Senior review question
Ask: which metric and benchmark pairing proves this topic is truly closed in production context?
Key takeaways
Always pair micro-kernel metrics with end-to-end workload impact.
Lock toolchain, driver, and launch metadata before comparing performance results.
Common pitfalls
Optimizing occupancy without checking memory-system saturation.
Comparing profiler captures from different driver or compiler builds.
Declaring wins without reproducible accuracy and performance gates.
Report interpretation
Occupancy is bounded by register count, shared memory, warps/SM limits, and block shape; higher occupancy helps hide latency until another bottleneck dominates. This mechanism matters because GPUs are throughput machines: a small inefficiency repeated across lanes, warps, SMs, frames, or dispatches can dominate product performance even when a unit-level diagram looks balanced.
Use theoretical vs achieved occupancy, latency hiding score, and warp starvation rate as an entry point, not as the conclusion. A metric shift only becomes actionable after it is tied to a workload slice, a profiler capture, an architectural path, and a reproducible artifact such as occupancy report, register/shared-memory budget table, and profiler timeline.
The programming model is a contract between algorithm intent and SIMT execution reality. The review posture is therefore evidence-first: explain what the kernel or graphics workload asked for, how the GPU mapped it onto hardware, where useful work stopped, and which owner can change the smallest boundary safely.
For Kernel Launch & Occupancy Basics, reports should explain why theoretical vs achieved occupancy, latency hiding score, and warp starvation rate changed, not merely that it changed. Ask whether the movement came from useful work, reduced waste, different scheduling, changed memory traffic, or hidden throttling.
A strong report includes counter consistency checks: the story told by occupancy should agree with issue activity; the memory story should agree with cache and transaction behavior; the silicon story should agree with clocks, voltage, thermals, and power telemetry.